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Copy file name to clipboardExpand all lines: manual/graphics/lighting/reflections/index.md
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One of the key aspects in bringing realism into your scenes is creating a proper **reflection environment**.
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Many materials like metals, marbles or shiny plastics rely on having reflections in all directions.
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Flax Engine offsers wide variety of features to setup scenes for reflections.
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Flax Engine offers a wide variety of features to setup scenes for reflections.
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## Environment Probes
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Using environment probes may be very limited, and in many siturations objects may suffer from invalid reflection color. For those situations, using the **Screen Space Reflections** (*SSR*) effect helps with creating realistic local reflections. This effect is rendered in screen space, which means only objects that are already on the screen can be reflected (it doesn't work for offscreen or obscured objects).
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Using environment probes may be very limited, and in many situations objects may suffer from invalid reflection color. For those situations, using the **Screen Space Reflections** (*SSR*) effect helps with creating realistic local reflections. This effect is rendered in screen space, which means only objects that are already on the screen can be reflected (it doesn't work for offscreen or obscured objects).
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This means SSR works well in enclosed areas such as corridors and rooms, but less well in open spaces, where you'd expect more of the world to be reflected. They also work best on bumpy surfaces, which hide imperfections in reflections, and less well on very glossy, mirror-like surfaces. Missing reflections are noticeable in mirrors, for example. As a fallback, values from existing Environment Probes are used for reflection color.
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Flax Editor provides a built-in option to debug full scene reflections right inside the editor viewport. To do this, click the **View** widget and select the option **Debug View -> Reflections Buffer**. This will change theview mode. To revert choose *Default* option.
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Flax Editor provides a built-in option to debug full scene reflections right inside the editor viewport. To do this, click the **View** widget and select the option **Debug View -> Reflections Buffer**. This will change the view mode. To revert choose *Default* option.
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