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Copy file name to clipboardExpand all lines: manual/scripting/preprocessor.md
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|**BUILD_DEVELOPMENT**| Compile in `Development` mode. Better performance than Debug as code gets optimizations but debugging is still available with most of the assertions and checks. Build intended for developers team to have good ratio between code validation/verification and performance. |
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|**BUILD_RELEASE**| Compile in `Release` mode. The best performance as code gets all optimizations. Build intended for shipping. |
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|**FLAX_BUILD_BINDINGS**| Define used in C++ header files added by Scripting API parser to be used if needed to differ code for the parser. |
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|**USE_AOT**| Defined when compiling C# with [AOT mode](restrictions.md) enabled. |
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|**USE_AOT**| Defined when compiling C# with [AOT mode](csharp/restrictions.md) enabled. |
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To specify custom compilation macros see [Game Cooker](../editor/flax-build/index.md) documentation.
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