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Fix minor file link issues
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manual/platforms/ios.md

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Flax supports **iOS 14 or newer**. For graphics rendering Vulkan is used via MoltenVK to run on Metal.
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iOS doesn't allow dynamic code execution thus Flax uses [AOT](../scripting/restrictions.md) in order to precompile C# code into native.
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iOS doesn't allow dynamic code execution thus Flax uses [AOT](../scripting/csharp/restrictions.md) in order to precompile C# code into native.
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## iOS Setup
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manual/scripting/csharp/project-file-management.md

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In order to add **Nuget-packages** to your project, please see the dedicated section [here](nuget-packages.md).
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For a more thorough example to use third-party libraries can be found [here](../tutorials/use-third-party-library.html#using-c-library).
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For a more thorough example to use third-party libraries can be found [here](../tutorials/use-third-party-library.md).
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# Analyzers and source generators
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manual/scripting/preprocessor.md

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| **BUILD_DEVELOPMENT** | Compile in `Development` mode. Better performance than Debug as code gets optimizations but debugging is still available with most of the assertions and checks. Build intended for developers team to have good ratio between code validation/verification and performance. |
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| **BUILD_RELEASE** | Compile in `Release` mode. The best performance as code gets all optimizations. Build intended for shipping. |
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| **FLAX_BUILD_BINDINGS** | Define used in C++ header files added by Scripting API parser to be used if needed to differ code for the parser. |
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| **USE_AOT** | Defined when compiling C# with [AOT mode](restrictions.md) enabled. |
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| **USE_AOT** | Defined when compiling C# with [AOT mode](csharp/restrictions.md) enabled. |
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To specify custom compilation macros see [Game Cooker](../editor/flax-build/index.md) documentation.

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