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Cinematic Sky: <title> #2109

@Bitik-original

Description

@Bitik-original

Description

An extension for creating a realistic sky (Unreal Engine-style) with dynamic clouds.

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How to use the extension

How to Use the Extension

Using the Cinematic Sky extension is straightforward:

  1. Add the "Setup Cinematic Sky" action to your scene:

    • Open your 3D scene's Events.
    • Add a new event "At the beginning of the scene".
    • In this event, add the action "Setup Cinematic Sky".
  2. Configure parameters (optional):

    • Sun X, Y, Z: Defines the sun's position in 3D space. This influences the lighting angle, shadows, and the sun's appearance in the sky. (Default values: 400, 200, 150).
    • Cloud Speed: A multiplier for the cloud movement speed. 1.0 is the standard speed; 0.1 results in very slow clouds; 5.0 creates fast-moving clouds. (Default value: 1.0).

    Example configuration:

    At the beginning of the scene:
        -> Setup Cinematic Sky (Sun X: 400, Sun Y: 200, Sun Z: 150, Cloud Speed: 1)
    

    Important: For optimal visual results and to avoid conflicts, it is recommended to disable GDevelop's default scene lighting effects (e.g., ambient lighting).

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Checklist

  • I've followed all of the best practices.
  • I confirm that this extension can be integrated to this GitHub repository, distributed and MIT licensed.
  • I am aware that the extension may be updated by anyone, and do not need my explicit consent to do so.

AI usage

  • I used an AI to generate some part of the code.
  • I don't understand the generated code or I don't feel able to modify it.

Example file

Demo.zip

Extension file

CinematicSky.zip

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