Skip to content

Commit 242548b

Browse files
committed
docs: mention save_prefab_stage in resource docs and skill reference
1 parent fea9ab8 commit 242548b

2 files changed

Lines changed: 3 additions & 2 deletions

File tree

Server/src/services/resources/prefab.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ async def get_prefab_api_docs(_ctx: Context) -> MCPResponse:
5757
"workflow": [
5858
"1. Use manage_asset action=search filterType=Prefab to find prefabs",
5959
"2. Use the asset path to access detailed data via resources below",
60-
"3. Use manage_editor action=open_prefab_stage / close_prefab_stage for prefab editing UI transitions"
60+
"3. Use manage_editor action=open_prefab_stage / save_prefab_stage / close_prefab_stage for prefab editing UI transitions"
6161
],
6262
"path_encoding": {
6363
"note": "Prefab paths must be URL-encoded when used in resource URIs",
@@ -80,7 +80,7 @@ async def get_prefab_api_docs(_ctx: Context) -> MCPResponse:
8080
}
8181
},
8282
"related_tools": {
83-
"manage_editor": "Open/close prefab stages in the Unity Editor UI",
83+
"manage_editor": "Open/save/close prefab stages in the Unity Editor UI",
8484
"manage_prefabs": "Headless prefab inspection and modification without opening prefab stages",
8585
"manage_asset": "Search for prefab assets, get asset info",
8686
"manage_gameobject": "Modify GameObjects in open prefab stage",

unity-mcp-skill/references/tools-reference.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -708,6 +708,7 @@ manage_editor(action="add_layer", layer_name="Projectiles")
708708
manage_editor(action="remove_layer", layer_name="OldLayer")
709709

710710
manage_editor(action="open_prefab_stage", prefab_path="Assets/Prefabs/Enemy.prefab")
711+
manage_editor(action="save_prefab_stage") # Save changes in the open prefab stage
711712
manage_editor(action="close_prefab_stage") # Exit prefab editing mode back to main scene
712713

713714
# Package deployment (no confirmation dialog — designed for LLM-driven iteration)

0 commit comments

Comments
 (0)