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splay_tree.py
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145 lines (118 loc) · 4.89 KB
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"""
Splay Tree implementation in Python.
A Splay Tree is a self-adjusting binary search tree where recently accessed
elements are moved closer to the root through rotations (splaying).
This improves access times for frequently used elements.
Author:yeshuawm999
Repository: https://github.com/TheAlgorithms/Python
"""
# class node
class Node:
"""A node in the Splay Tree."""
def __init__(self, key, parent=None, left=None, right=None):
self.key = key # The value stored in the node
self.parent = parent # Pointer to the parent node
self.left = left # Pointer to the left child
self.right = right # Pointer to the right child
# Spary Tree class
class SplayTree:
"""A self-adjusting Binary Search Tree."""
def __init__(self):
self.root = None # The root of the tree
# --- Basic Rotation Operations ---
def _rotate_left(self, x):
"""Perform a left rotation around node x (moving x down and right)."""
y = x.right
# 1. Update x's right child to be y's left child
x.right = y.left
if y.left:
y.left.parent = x
# 2. Update y's parent to be x's parent
y.parent = x.parent
if not x.parent:
self.root = y # y becomes the new root
elif x == x.parent.left:
x.parent.left = y
else:
x.parent.right = y
# 3. Update y's left child to be x
y.left = x
x.parent = y
def _rotate_right(self, x):
"""Perform a right rotation around node x (moving x down and left)."""
y = x.left
# 1. Update x's left child to be y's right child
x.left = y.right
if y.right:
y.right.parent = x
# 2. Update y's parent to be x's parent
y.parent = x.parent
if not x.parent:
self.root = y # y becomes the new new root
elif x == x.parent.right:
x.parent.right = y
else:
x.parent.left = y
# 3. Update y's right child to be x
y.right = x
x.parent = y
# --- Core Splay Operation ---
def _splay(self, x):
"""Moves node x to the root of the tree using a sequence of rotations."""
while x.parent:
parent = x.parent
grandparent = parent.parent
if not grandparent:
# Zig Case (x is a child of the root)
# One single rotation (Right if x is left child, Left if x is right child)
if x == parent.left:
self._rotate_right(parent)
else:
self._rotate_left(parent)
else:
# Two rotations are performed: Zig-Zig or Zig-Zag
# Case 1: Zig-Zig (x, parent, and grandparent are all on one side)
if x == parent.left and parent == grandparent.left:
# x and parent are both left children (Left-Left)
self._rotate_right(grandparent) # Rotate grandparent down
self._rotate_right(parent) # Rotate parent down
elif x == parent.right and parent == grandparent.right:
# x and parent are both right children (Right-Right)
self._rotate_left(grandparent) # Rotate grandparent down
self._rotate_left(parent) # Rotate parent down
# Case 2: Zig-Zag (x is on one side, parent is on the other)
elif x == parent.left and parent == grandparent.right:
# x is left child, parent is right child
self._rotate_right(parent) # Rotate parent first
self._rotate_left(grandparent) # Rotate grandparent next
else: # x == parent.right and parent == grandparent.left
# x is right child, parent is left child
self._rotate_left(parent) # Rotate parent first
self._rotate_right(grandparent) # Rotate grandparent next
# --- Example Search Method (Uses splay) ---
def search(self, key):
"""Searches for a key. If found, splays it to the root."""
current = self.root
found_node = None
while current:
if key == current.key:
found_node = current
break
elif key < current.key:
current = current.left
else:
current = current.right
if found_node:
self._splay(found_node) # Node is brought to the root
return True
return False
if __name__ == "__main__":
tree = SplayTree()
# Manually create nodes to demonstrate splay
tree.root = Node(10)
tree.root.left = Node(5, parent=tree.root)
tree.root.right = Node(15, parent=tree.root)
print("Before search:", tree.root.key)
found = tree.search(5)
print("Found:", found)
print("After splay, new root:", tree.root.key)