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1 parent 13955a1 commit 4ecc379Copy full SHA for 4ecc379
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src/engine/renderer/glsl_source/cameraEffects_fp.glsl
@@ -35,7 +35,7 @@ IN(smooth) vec2 var_TexCoords;
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DECLARE_OUTPUT(vec4)
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-// Tone mapping is not available when high-precision float framebuffer isn't enable or supported.
+// Tone mapping is not available when high-precision float framebuffer isn't enabled or supported.
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#if defined(r_highPrecisionRendering) && defined(HAVE_ARB_texture_float)
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/* x: contrast
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y: highlightsCompressionSpeed
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