Commit 7750781
committed
fix parallax orientation, black is low and white is high
there is only one heightmap standard: black is
low and white is high
xreal was doing white is low and black is high
for heightmap in alpha channel of normal map
but was doing black is low and white is high
for heightmap in loose file which does not
make sense
in any way daemon seems to have been forked
before the addition of shader keywords to
support heightmap loose file so only heightmap
in alpha channel is supported at this point1 parent be89425 commit 7750781
5 files changed
Lines changed: 6 additions & 6 deletions
File tree
- src/engine/renderer/glsl_source
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
965 | 965 | | |
966 | 966 | | |
967 | 967 | | |
968 | | - | |
| 968 | + | |
969 | 969 | | |
970 | 970 | | |
971 | 971 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
63 | 63 | | |
64 | 64 | | |
65 | 65 | | |
66 | | - | |
| 66 | + | |
67 | 67 | | |
68 | 68 | | |
69 | 69 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
155 | 155 | | |
156 | 156 | | |
157 | 157 | | |
158 | | - | |
159 | | - | |
| 158 | + | |
| 159 | + | |
160 | 160 | | |
161 | 161 | | |
162 | 162 | | |
| |||
Lines changed: 1 addition & 1 deletion
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
100 | 100 | | |
101 | 101 | | |
102 | 102 | | |
103 | | - | |
| 103 | + | |
104 | 104 | | |
105 | 105 | | |
106 | 106 | | |
| |||
Lines changed: 1 addition & 1 deletion
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
94 | 94 | | |
95 | 95 | | |
96 | 96 | | |
97 | | - | |
| 97 | + | |
98 | 98 | | |
99 | 99 | | |
100 | 100 | | |
| |||
0 commit comments