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VSharp.IL/Serializer.fs
@@ -495,15 +495,6 @@ let collectGameState (basicBlocks: ResizeArray<BasicBlock>) filterStates process
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for term in pathCondition do
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pathConditionDelta.AddRange(collectPathCondition term termsWithId processedPathConditionVertices)
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- // let pathConditionRoot =
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- // PathConditionVertex(
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- // id = getFirstFreePathConditionVertexId (),
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- // pathConditionVertexType = pathConditionVertexType.PathConditionRoot,
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- // children = [| for p in pathCondition -> termsWithId.[p] |]
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- // )
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-
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- // pathConditionDelta.Add pathConditionRoot
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let children = [| for p in pathCondition -> termsWithId.[p] |]
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State(
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