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VSharp.IL/Serializer.fs

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@@ -495,15 +495,6 @@ let collectGameState (basicBlocks: ResizeArray<BasicBlock>) filterStates process
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for term in pathCondition do
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pathConditionDelta.AddRange(collectPathCondition term termsWithId processedPathConditionVertices)
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// let pathConditionRoot =
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// PathConditionVertex(
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// id = getFirstFreePathConditionVertexId (),
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// pathConditionVertexType = pathConditionVertexType.PathConditionRoot,
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// children = [| for p in pathCondition -> termsWithId.[p] |]
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// )
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// pathConditionDelta.Add pathConditionRoot
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let children = [| for p in pathCondition -> termsWithId.[p] |]
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State(

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