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Gameplay & Progression

Core Gameplay Loop

  1. Explore interconnected rooms
  2. Collect progression-critical components
  3. Reach the Control Center
  4. Trigger the final encounter

Progression Model

  • Progression is inventory-driven, not sequence-driven
  • All required components must be collected
  • Prevents sequence breaking and premature completion

Required Components

(list with rooms)

Endgame Logic

  • Explicit state checks
  • Success vs failure outcomes