@@ -737,11 +737,11 @@ static void Render_vertexLighting_DBS_entity( int stage )
737737 bool hasMaterialMap = pStage->bundle [ TB_MATERIALMAP ].image [ 0 ] != nullptr ;
738738 bool hasGlowMap = pStage->bundle [ TB_GLOWMAP ].image [ 0 ] != nullptr ;
739739
740- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
740+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
741741 bool isMaterialPhysical = pStage->collapseType == collapseType_t::COLLAPSE_lighting_PBR;
742742
743743 bool normalMapping = r_normalMapping->integer && hasNormalMap;
744- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
744+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
745745 bool physicalMapping = r_physicalMapping->integer && hasMaterialMap && isMaterialPhysical;
746746 bool specularMapping = r_specularMapping->integer && hasMaterialMap && !isMaterialPhysical;
747747 bool glowMapping = r_glowMapping->integer && hasGlowMap;
@@ -815,14 +815,14 @@ static void Render_vertexLighting_DBS_entity( int stage )
815815 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
816816 gl_vertexLightingShader_DBS_entity->SetUniform_ParallaxDepthScale ( depthScale );
817817 gl_vertexLightingShader_DBS_entity->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
818- gl_vertexLightingShader_DBS_entity->SetUniform_HeightMapInNormalMap ( ( heightMapInNormalMap ) );
818+ gl_vertexLightingShader_DBS_entity->SetUniform_HeightMapInNormalMap ( ( hasHeightMapInNormalMap ) );
819819 }
820820
821821 // bind u_DiffuseMap
822822 GL_BindToTMU ( 0 , pStage->bundle [ TB_DIFFUSEMAP ].image [ 0 ] );
823823 gl_vertexLightingShader_DBS_entity->SetUniform_TextureMatrix ( tess.svars .texMatrices [ TB_DIFFUSEMAP ] );
824824
825- if ( normalMapping || heightMapInNormalMap )
825+ if ( normalMapping || hasHeightMapInNormalMap )
826826 {
827827 // bind u_NormalMap
828828 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
@@ -975,11 +975,11 @@ static void Render_vertexLighting_DBS_world( int stage )
975975 bool hasMaterialMap = pStage->bundle [ TB_MATERIALMAP ].image [ 0 ] != nullptr ;
976976 bool hasGlowMap = pStage->bundle [ TB_GLOWMAP ].image [ 0 ] != nullptr ;
977977
978- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
978+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
979979 bool isMaterialPhysical = pStage->collapseType == collapseType_t::COLLAPSE_lighting_PBR;
980980
981981 bool normalMapping = r_normalMapping->integer && hasNormalMap;
982- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
982+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
983983 bool physicalMapping = r_physicalMapping->integer && hasMaterialMap && isMaterialPhysical;
984984 bool specularMapping = r_specularMapping->integer && hasMaterialMap && !isMaterialPhysical;
985985 bool glowMapping = r_glowMapping->integer && hasGlowMap;
@@ -1067,7 +1067,7 @@ static void Render_vertexLighting_DBS_world( int stage )
10671067 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
10681068 gl_vertexLightingShader_DBS_world->SetUniform_ParallaxDepthScale ( depthScale );
10691069 gl_vertexLightingShader_DBS_world->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
1070- gl_vertexLightingShader_DBS_world->SetUniform_HeightMapInNormalMap ( ( heightMapInNormalMap ) );
1070+ gl_vertexLightingShader_DBS_world->SetUniform_HeightMapInNormalMap ( ( hasHeightMapInNormalMap ) );
10711071 }
10721072
10731073 if ( tr.world ) {
@@ -1079,7 +1079,7 @@ static void Render_vertexLighting_DBS_world( int stage )
10791079 GL_BindToTMU ( 0 , pStage->bundle [ TB_DIFFUSEMAP ].image [ 0 ] );
10801080 gl_vertexLightingShader_DBS_world->SetUniform_TextureMatrix ( tess.svars .texMatrices [ TB_DIFFUSEMAP ] );
10811081
1082- if ( normalMapping || heightMapInNormalMap )
1082+ if ( normalMapping || hasHeightMapInNormalMap )
10831083 {
10841084 // bind u_NormalMap
10851085 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
@@ -1181,11 +1181,11 @@ static void Render_lightMapping( int stage )
11811181 bool hasGlowMap = pStage->bundle [ TB_GLOWMAP ].image [ 0 ] != nullptr ;
11821182
11831183 bool isMaterialPhysical = pStage->collapseType == collapseType_t::COLLAPSE_lighting_PBR;
1184- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
1184+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
11851185
11861186 bool normalMapping = r_normalMapping->integer && hasNormalMap;
11871187 bool deluxeMapping = r_deluxeMapping->integer && tr.worldDeluxeMapping && normalMapping;
1188- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
1188+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
11891189 bool physicalMapping = r_physicalMapping->integer && hasMaterialMap && isMaterialPhysical;
11901190 bool specularMapping = r_specularMapping->integer && hasMaterialMap && !isMaterialPhysical;
11911191 bool glowMapping = r_glowMapping->integer && hasGlowMap;
@@ -1245,7 +1245,7 @@ static void Render_lightMapping( int stage )
12451245 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
12461246 gl_lightMappingShader->SetUniform_ParallaxDepthScale ( depthScale );
12471247 gl_lightMappingShader->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
1248- gl_lightMappingShader->SetUniform_HeightMapInNormalMap ( ( heightMapInNormalMap ) );
1248+ gl_lightMappingShader->SetUniform_HeightMapInNormalMap ( ( hasHeightMapInNormalMap ) );
12491249 }
12501250
12511251 // bind u_DiffuseMap
@@ -1261,7 +1261,7 @@ static void Render_lightMapping( int stage )
12611261 }
12621262
12631263 // bind u_NormalMap
1264- if ( normalMapping || heightMapInNormalMap )
1264+ if ( normalMapping || hasHeightMapInNormalMap )
12651265 {
12661266 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
12671267
@@ -1488,11 +1488,11 @@ static void Render_forwardLighting_DBS_omni( shaderStage_t *pStage,
14881488 bool hasMaterialMap = pStage->bundle [ TB_MATERIALMAP ].image [ 0 ] != nullptr ;
14891489 bool hasGlowMap = pStage->bundle [ TB_GLOWMAP ].image [ 0 ] != nullptr ;
14901490
1491- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
1491+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
14921492 bool isMaterialPhysical = pStage->collapseType == collapseType_t::COLLAPSE_lighting_PBR;
14931493
14941494 bool normalMapping = r_normalMapping->integer && hasNormalMap;
1495- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
1495+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
14961496 // physical mapping is not implemented
14971497 bool specularMapping = r_specularMapping->integer && hasMaterialMap && !isMaterialPhysical;
14981498
@@ -1554,7 +1554,7 @@ static void Render_forwardLighting_DBS_omni( shaderStage_t *pStage,
15541554 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
15551555 gl_forwardLightingShader_omniXYZ->SetUniform_ParallaxDepthScale ( depthScale );
15561556 gl_forwardLightingShader_omniXYZ->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
1557- gl_forwardLightingShader_omniXYZ->SetUniform_HeightMapInNormalMap ( heightMapInNormalMap );
1557+ gl_forwardLightingShader_omniXYZ->SetUniform_HeightMapInNormalMap ( hasHeightMapInNormalMap );
15581558 }
15591559
15601560 // set uniforms
@@ -1613,7 +1613,7 @@ static void Render_forwardLighting_DBS_omni( shaderStage_t *pStage,
16131613 GL_BindToTMU ( 0 , pStage->bundle [ TB_DIFFUSEMAP ].image [ 0 ] );
16141614 gl_forwardLightingShader_omniXYZ->SetUniform_TextureMatrix ( tess.svars .texMatrices [ TB_DIFFUSEMAP ] );
16151615
1616- if ( normalMapping || heightMapInNormalMap )
1616+ if ( normalMapping || hasHeightMapInNormalMap )
16171617 {
16181618 // bind u_NormalMap
16191619 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
@@ -1685,11 +1685,11 @@ static void Render_forwardLighting_DBS_proj( shaderStage_t *pStage,
16851685 bool hasNormalMap = pStage->bundle [ TB_NORMALMAP ].image [ 0 ] != nullptr ;
16861686 bool hasMaterialMap = pStage->bundle [ TB_MATERIALMAP ].image [ 0 ] != nullptr ;
16871687
1688- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
1688+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
16891689 bool isMaterialPhysical = pStage->collapseType == collapseType_t::COLLAPSE_lighting_PBR;
16901690
16911691 bool normalMapping = r_normalMapping->integer && hasNormalMap;
1692- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
1692+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
16931693 // physical mapping is not implemented
16941694 bool specularMapping = r_specularMapping->integer && hasMaterialMap && !isMaterialPhysical;
16951695
@@ -1751,7 +1751,7 @@ static void Render_forwardLighting_DBS_proj( shaderStage_t *pStage,
17511751 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
17521752 gl_forwardLightingShader_projXYZ->SetUniform_ParallaxDepthScale ( depthScale );
17531753 gl_forwardLightingShader_projXYZ->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
1754- gl_forwardLightingShader_projXYZ->SetUniform_HeightMapInNormalMap ( heightMapInNormalMap );
1754+ gl_forwardLightingShader_projXYZ->SetUniform_HeightMapInNormalMap ( hasHeightMapInNormalMap );
17551755 }
17561756
17571757 // set uniforms
@@ -1811,7 +1811,7 @@ static void Render_forwardLighting_DBS_proj( shaderStage_t *pStage,
18111811 GL_BindToTMU ( 0 , pStage->bundle [ TB_DIFFUSEMAP ].image [ 0 ] );
18121812 gl_forwardLightingShader_projXYZ->SetUniform_TextureMatrix ( tess.svars .texMatrices [ TB_DIFFUSEMAP ] );
18131813
1814- if ( normalMapping || heightMapInNormalMap )
1814+ if ( normalMapping || hasHeightMapInNormalMap )
18151815 {
18161816 // bind u_NormalMap
18171817 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
@@ -1881,11 +1881,11 @@ static void Render_forwardLighting_DBS_directional( shaderStage_t *pStage, trRef
18811881 bool hasNormalMap = pStage->bundle [ TB_NORMALMAP ].image [ 0 ] != nullptr ;
18821882 bool hasMaterialMap = pStage->bundle [ TB_MATERIALMAP ].image [ 0 ] != nullptr ;
18831883
1884- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
1884+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
18851885 bool isMaterialPhysical = pStage->collapseType == collapseType_t::COLLAPSE_lighting_PBR;
18861886
18871887 bool normalMapping = r_normalMapping->integer && hasNormalMap;
1888- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
1888+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
18891889 // physical mapping is not implemented
18901890 bool specularMapping = r_specularMapping->integer && hasMaterialMap && !isMaterialPhysical;
18911891
@@ -1947,7 +1947,7 @@ static void Render_forwardLighting_DBS_directional( shaderStage_t *pStage, trRef
19471947 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
19481948 gl_forwardLightingShader_directionalSun->SetUniform_ParallaxDepthScale ( depthScale );
19491949 gl_forwardLightingShader_directionalSun->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
1950- gl_forwardLightingShader_directionalSun->SetUniform_HeightMapInNormalMap ( heightMapInNormalMap );
1950+ gl_forwardLightingShader_directionalSun->SetUniform_HeightMapInNormalMap ( hasHeightMapInNormalMap );
19511951 }
19521952
19531953 // set uniforms
@@ -2011,7 +2011,7 @@ static void Render_forwardLighting_DBS_directional( shaderStage_t *pStage, trRef
20112011 GL_BindToTMU ( 0 , pStage->bundle [ TB_DIFFUSEMAP ].image [ 0 ] );
20122012 gl_forwardLightingShader_directionalSun->SetUniform_TextureMatrix ( tess.svars .texMatrices [ TB_DIFFUSEMAP ] );
20132013
2014- if ( normalMapping || heightMapInNormalMap )
2014+ if ( normalMapping || hasHeightMapInNormalMap )
20152015 {
20162016 // bind u_NormalMap
20172017 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
@@ -2090,10 +2090,10 @@ static void Render_reflection_CB( int stage )
20902090
20912091 bool hasNormalMap = pStage->bundle [ TB_NORMALMAP ].image [ 0 ] != nullptr ;
20922092
2093- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
2093+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
20942094
20952095 bool normalMapping = r_normalMapping->integer && hasNormalMap;
2096- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
2096+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
20972097
20982098 // choose right shader program ----------------------------------
20992099 gl_reflectionShader->SetParallaxMapping ( parallaxMapping );
@@ -2133,7 +2133,7 @@ static void Render_reflection_CB( int stage )
21332133 GL_BindNearestCubeMap ( backEnd.viewParms .orientation .origin );
21342134 }
21352135
2136- if ( normalMapping || heightMapInNormalMap )
2136+ if ( normalMapping || hasHeightMapInNormalMap )
21372137 {
21382138 // bind u_NormalMap
21392139 GL_BindToTMU ( 1 , pStage->bundle [ TB_NORMALMAP ].image [ 0 ] );
@@ -2155,7 +2155,7 @@ static void Render_reflection_CB( int stage )
21552155 depthScale *= parallaxDepthScale == 0 ? 1 : parallaxDepthScale;
21562156 gl_reflectionShader->SetUniform_ParallaxDepthScale ( depthScale );
21572157 gl_reflectionShader->SetUniform_ParallaxOffsetBias ( tess.surfaceShader ->parallaxOffsetBias );
2158- gl_reflectionShader->SetUniform_HeightMapInNormalMap ( ( heightMapInNormalMap ) );
2158+ gl_reflectionShader->SetUniform_HeightMapInNormalMap ( ( hasHeightMapInNormalMap ) );
21592159 }
21602160
21612161 vec3_t normalScale = { 1 , 1 , 1 };
@@ -2362,10 +2362,10 @@ static void Render_liquid( int stage )
23622362
23632363 bool hasNormalMap = pStage->bundle [ TB_COLORMAP ].image [ 0 ] != nullptr ;
23642364
2365- bool heightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
2365+ bool hasHeightMapInNormalMap = pStage->heightMapInNormalMap && hasNormalMap;
23662366
23672367 bool normalMapping = r_normalMapping->integer && hasNormalMap;
2368- bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && heightMapInNormalMap ;
2368+ bool parallaxMapping = r_parallaxMapping->integer && !tess.surfaceShader ->noParallax && hasHeightMapInNormalMap ;
23692369 // specular component is computed by shader
23702370 // physical mapping is not implemented
23712371 bool specularMapping = r_specularMapping->integer ;
@@ -2416,7 +2416,7 @@ static void Render_liquid( int stage )
24162416 // depth texture
24172417 GL_BindToTMU ( 2 , tr.currentDepthImage );
24182418
2419- if ( normalMapping || heightMapInNormalMap )
2419+ if ( normalMapping || hasHeightMapInNormalMap )
24202420 {
24212421 // bind u_NormalMap
24222422 GL_BindToTMU ( 3 , pStage->bundle [ TB_COLORMAP ].image [ 0 ] );
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