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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "async-wrap.h"
#include "async-wrap-inl.h"
#include "env.h"
#include "env-inl.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
#include "v8-profiler.h"
using v8::Array;
using v8::ArrayBuffer;
using v8::Context;
using v8::Float64Array;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::HandleScope;
using v8::HeapProfiler;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::Number;
using v8::Object;
using v8::RetainedObjectInfo;
using v8::Symbol;
using v8::TryCatch;
using v8::Uint32Array;
using v8::Value;
using AsyncHooks = node::Environment::AsyncHooks;
namespace node {
static const char* const provider_names[] = {
#define V(PROVIDER) \
#PROVIDER,
NODE_ASYNC_PROVIDER_TYPES(V)
#undef V
};
// Report correct information in a heapdump.
class RetainedAsyncInfo: public RetainedObjectInfo {
public:
explicit RetainedAsyncInfo(uint16_t class_id, AsyncWrap* wrap);
void Dispose() override;
bool IsEquivalent(RetainedObjectInfo* other) override;
intptr_t GetHash() override;
const char* GetLabel() override;
intptr_t GetSizeInBytes() override;
private:
const char* label_;
const AsyncWrap* wrap_;
const int length_;
};
RetainedAsyncInfo::RetainedAsyncInfo(uint16_t class_id, AsyncWrap* wrap)
: label_(provider_names[class_id - NODE_ASYNC_ID_OFFSET]),
wrap_(wrap),
length_(wrap->self_size()) {
}
void RetainedAsyncInfo::Dispose() {
delete this;
}
bool RetainedAsyncInfo::IsEquivalent(RetainedObjectInfo* other) {
return label_ == other->GetLabel() &&
wrap_ == static_cast<RetainedAsyncInfo*>(other)->wrap_;
}
intptr_t RetainedAsyncInfo::GetHash() {
return reinterpret_cast<intptr_t>(wrap_);
}
const char* RetainedAsyncInfo::GetLabel() {
return label_;
}
intptr_t RetainedAsyncInfo::GetSizeInBytes() {
return length_;
}
RetainedObjectInfo* WrapperInfo(uint16_t class_id, Local<Value> wrapper) {
// No class_id should be the provider type of NONE.
CHECK_GT(class_id, NODE_ASYNC_ID_OFFSET);
// And make sure the class_id doesn't extend past the last provider.
CHECK_LE(class_id - NODE_ASYNC_ID_OFFSET, AsyncWrap::PROVIDERS_LENGTH);
CHECK(wrapper->IsObject());
CHECK(!wrapper.IsEmpty());
Local<Object> object = wrapper.As<Object>();
CHECK_GT(object->InternalFieldCount(), 0);
AsyncWrap* wrap = Unwrap<AsyncWrap>(object);
CHECK_NE(nullptr, wrap);
return new RetainedAsyncInfo(class_id, wrap);
}
// end RetainedAsyncInfo
static void DestroyIdsCb(uv_idle_t* handle) {
uv_idle_stop(handle);
Environment* env = Environment::from_destroy_ids_idle_handle(handle);
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
Local<Function> fn = env->async_hooks_destroy_function();
TryCatch try_catch(env->isolate());
std::vector<double> destroy_ids_list;
destroy_ids_list.swap(*env->destroy_ids_list());
for (auto current_id : destroy_ids_list) {
// Want each callback to be cleaned up after itself, instead of cleaning
// them all up after the while() loop completes.
HandleScope scope(env->isolate());
Local<Value> argv = Number::New(env->isolate(), current_id);
MaybeLocal<Value> ret = fn->Call(
env->context(), Undefined(env->isolate()), 1, &argv);
if (ret.IsEmpty()) {
ClearFatalExceptionHandlers(env);
FatalException(env->isolate(), try_catch);
}
}
env->destroy_ids_list()->clear();
}
static void PushBackDestroyId(Environment* env, double id) {
if (env->async_hooks()->fields()[AsyncHooks::kDestroy] == 0)
return;
if (env->destroy_ids_list()->empty())
uv_idle_start(env->destroy_ids_idle_handle(), DestroyIdsCb);
env->destroy_ids_list()->push_back(id);
}
static void SetupHooks(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
if (!args[0]->IsObject())
return env->ThrowTypeError("first argument must be an object");
// All of init, before, after, destroy are supplied by async_hooks
// internally, so this should every only be called once. At which time all
// the functions should be set. Detect this by checking if init !IsEmpty().
CHECK(env->async_hooks_init_function().IsEmpty());
Local<Object> fn_obj = args[0].As<Object>();
#define SET_HOOK_FN(name) \
Local<Value> name##_v = fn_obj->Get( \
env->context(), \
FIXED_ONE_BYTE_STRING(env->isolate(), #name)).ToLocalChecked(); \
CHECK(name##_v->IsFunction()); \
env->set_async_hooks_##name##_function(name##_v.As<Function>());
SET_HOOK_FN(init);
SET_HOOK_FN(before);
SET_HOOK_FN(after);
SET_HOOK_FN(destroy);
#undef SET_HOOK_FN
}
void AsyncWrap::GetAsyncId(const FunctionCallbackInfo<Value>& args) {
AsyncWrap* wrap;
args.GetReturnValue().Set(-1);
ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
args.GetReturnValue().Set(wrap->get_id());
}
void AsyncWrap::PushAsyncIds(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
// No need for CHECK(IsNumber()) on args because if FromJust() doesn't fail
// then the checks in push_ids() and pop_ids() will.
double async_id = args[0]->NumberValue(env->context()).FromJust();
double trigger_id = args[1]->NumberValue(env->context()).FromJust();
env->async_hooks()->push_ids(async_id, trigger_id);
}
void AsyncWrap::PopAsyncIds(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
double async_id = args[0]->NumberValue(env->context()).FromJust();
args.GetReturnValue().Set(env->async_hooks()->pop_ids(async_id));
}
void AsyncWrap::ClearIdStack(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
env->async_hooks()->clear_id_stack();
}
void AsyncWrap::AsyncReset(const FunctionCallbackInfo<Value>& args) {
AsyncWrap* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
wrap->AsyncReset();
}
void AsyncWrap::QueueDestroyId(const FunctionCallbackInfo<Value>& args) {
CHECK(args[0]->IsNumber());
PushBackDestroyId(Environment::GetCurrent(args), args[0]->NumberValue());
}
void AsyncWrap::Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
Environment* env = Environment::GetCurrent(context);
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
env->SetMethod(target, "setupHooks", SetupHooks);
env->SetMethod(target, "pushAsyncIds", PushAsyncIds);
env->SetMethod(target, "popAsyncIds", PopAsyncIds);
env->SetMethod(target, "clearIdStack", ClearIdStack);
env->SetMethod(target, "addIdToDestroyList", QueueDestroyId);
v8::PropertyAttribute ReadOnlyDontDelete =
static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete);
#define FORCE_SET_TARGET_FIELD(obj, str, field) \
(obj)->ForceSet(context, \
FIXED_ONE_BYTE_STRING(isolate, str), \
field, \
ReadOnlyDontDelete).FromJust()
// Attach the uint32_t[] where each slot contains the count of the number of
// callbacks waiting to be called on a particular event. It can then be
// incremented/decremented from JS quickly to communicate to C++ if there are
// any callbacks waiting to be called.
uint32_t* fields_ptr = env->async_hooks()->fields();
int fields_count = env->async_hooks()->fields_count();
Local<ArrayBuffer> fields_ab =
ArrayBuffer::New(isolate, fields_ptr, fields_count * sizeof(*fields_ptr));
FORCE_SET_TARGET_FIELD(target,
"async_hook_fields",
Uint32Array::New(fields_ab, 0, fields_count));
// The following v8::Float64Array has 5 fields. These fields are shared in
// this way to allow JS and C++ to read/write each value as quickly as
// possible. The fields are represented as follows:
//
// kAsyncUid: Maintains the state of the next unique id to be assigned.
//
// kInitTriggerId: Write the id of the resource responsible for a handle's
// creation just before calling the new handle's constructor. After the new
// handle is constructed kInitTriggerId is set back to 0.
double* uid_fields_ptr = env->async_hooks()->uid_fields();
int uid_fields_count = env->async_hooks()->uid_fields_count();
Local<ArrayBuffer> uid_fields_ab = ArrayBuffer::New(
isolate,
uid_fields_ptr,
uid_fields_count * sizeof(*uid_fields_ptr));
FORCE_SET_TARGET_FIELD(target,
"async_uid_fields",
Float64Array::New(uid_fields_ab, 0, uid_fields_count));
Local<Object> constants = Object::New(isolate);
#define SET_HOOKS_CONSTANT(name) \
FORCE_SET_TARGET_FIELD( \
constants, #name, Integer::New(isolate, AsyncHooks::name));
SET_HOOKS_CONSTANT(kInit);
SET_HOOKS_CONSTANT(kBefore);
SET_HOOKS_CONSTANT(kAfter);
SET_HOOKS_CONSTANT(kDestroy);
SET_HOOKS_CONSTANT(kCurrentAsyncId);
SET_HOOKS_CONSTANT(kCurrentTriggerId);
SET_HOOKS_CONSTANT(kAsyncUidCntr);
SET_HOOKS_CONSTANT(kInitTriggerId);
#undef SET_HOOKS_CONSTANT
FORCE_SET_TARGET_FIELD(target, "constants", constants);
Local<Object> async_providers = Object::New(isolate);
#define V(p) \
FORCE_SET_TARGET_FIELD( \
async_providers, #p, Integer::New(isolate, AsyncWrap::PROVIDER_ ## p));
NODE_ASYNC_PROVIDER_TYPES(V)
#undef V
FORCE_SET_TARGET_FIELD(target, "Providers", async_providers);
// These Symbols are used throughout node so the stored values on each object
// can be accessed easily across files.
FORCE_SET_TARGET_FIELD(
target,
"async_id_symbol",
Symbol::New(isolate, FIXED_ONE_BYTE_STRING(isolate, "asyncId")));
FORCE_SET_TARGET_FIELD(
target,
"trigger_id_symbol",
Symbol::New(isolate, FIXED_ONE_BYTE_STRING(isolate, "triggerId")));
#undef FORCE_SET_TARGET_FIELD
env->set_async_hooks_init_function(Local<Function>());
env->set_async_hooks_before_function(Local<Function>());
env->set_async_hooks_after_function(Local<Function>());
env->set_async_hooks_destroy_function(Local<Function>());
}
void LoadAsyncWrapperInfo(Environment* env) {
HeapProfiler* heap_profiler = env->isolate()->GetHeapProfiler();
#define V(PROVIDER) \
heap_profiler->SetWrapperClassInfoProvider( \
(NODE_ASYNC_ID_OFFSET + AsyncWrap::PROVIDER_ ## PROVIDER), WrapperInfo);
NODE_ASYNC_PROVIDER_TYPES(V)
#undef V
}
AsyncWrap::AsyncWrap(Environment* env,
Local<Object> object,
ProviderType provider)
: BaseObject(env, object),
provider_type_(provider) {
CHECK_NE(provider, PROVIDER_NONE);
CHECK_GE(object->InternalFieldCount(), 1);
// Shift provider value over to prevent id collision.
persistent().SetWrapperClassId(NODE_ASYNC_ID_OFFSET + provider);
// Use AsyncReset() call to execute the init() callbacks.
AsyncReset();
}
AsyncWrap::~AsyncWrap() {
PushBackDestroyId(env(), get_id());
}
// Generalized call for both the constructor and for handles that are pooled
// and reused over their lifetime. This way a new uid can be assigned when
// the resource is pulled out of the pool and put back into use.
void AsyncWrap::AsyncReset() {
AsyncHooks* async_hooks = env()->async_hooks();
async_id_ = env()->new_async_id();
trigger_id_ = env()->get_init_trigger_id();
// Nothing to execute, so can continue normally.
if (async_hooks->fields()[AsyncHooks::kInit] == 0) {
return;
}
HandleScope scope(env()->isolate());
Local<Function> init_fn = env()->async_hooks_init_function();
Local<Value> argv[] = {
Number::New(env()->isolate(), get_id()),
env()->async_hooks()->provider_string(provider_type()),
object(),
Number::New(env()->isolate(), get_trigger_id()),
};
TryCatch try_catch(env()->isolate());
MaybeLocal<Value> ret = init_fn->Call(
env()->context(), object(), arraysize(argv), argv);
if (ret.IsEmpty()) {
ClearFatalExceptionHandlers(env());
FatalException(env()->isolate(), try_catch);
}
}
Local<Value> AsyncWrap::MakeCallback(const Local<Function> cb,
int argc,
Local<Value>* argv) {
CHECK(env()->context() == env()->isolate()->GetCurrentContext());
AsyncHooks* async_hooks = env()->async_hooks();
Local<Object> context = object();
Local<Object> domain;
Local<Value> uid;
bool has_domain = false;
Environment::AsyncCallbackScope callback_scope(env());
if (env()->using_domains()) {
Local<Value> domain_v = context->Get(env()->domain_string());
has_domain = domain_v->IsObject();
if (has_domain) {
domain = domain_v.As<Object>();
if (domain->Get(env()->disposed_string())->IsTrue())
return Local<Value>();
}
}
if (has_domain) {
Local<Value> enter_v = domain->Get(env()->enter_string());
if (enter_v->IsFunction()) {
if (enter_v.As<Function>()->Call(domain, 0, nullptr).IsEmpty()) {
FatalError("node::AsyncWrap::MakeCallback",
"domain enter callback threw, please report this");
}
}
}
// Want currentId() to return the correct value from the callbacks.
AsyncHooks::ExecScope exec_scope(env(), get_id(), get_trigger_id());
if (async_hooks->fields()[AsyncHooks::kBefore] > 0) {
uid = Number::New(env()->isolate(), get_id());
Local<Function> fn = env()->async_hooks_before_function();
TryCatch try_catch(env()->isolate());
MaybeLocal<Value> ar = fn->Call(
env()->context(), Undefined(env()->isolate()), 1, &uid);
if (ar.IsEmpty()) {
ClearFatalExceptionHandlers(env());
FatalException(env()->isolate(), try_catch);
return Local<Value>();
}
}
// Finally... Get to running the user's callback.
MaybeLocal<Value> ret = cb->Call(env()->context(), context, argc, argv);
Local<Value> ret_v;
if (!ret.ToLocal(&ret_v)) {
return Local<Value>();
}
// If the callback failed then the after() hooks will be called at the end
// of _fatalException().
if (async_hooks->fields()[AsyncHooks::kAfter] > 0) {
if (uid.IsEmpty())
uid = Number::New(env()->isolate(), get_id());
Local<Function> fn = env()->async_hooks_after_function();
TryCatch try_catch(env()->isolate());
MaybeLocal<Value> ar = fn->Call(
env()->context(), Undefined(env()->isolate()), 1, &uid);
if (ar.IsEmpty()) {
ClearFatalExceptionHandlers(env());
FatalException(env()->isolate(), try_catch);
return Local<Value>();
}
}
// The execution scope of the id and trigger_id only go this far.
exec_scope.Dispose();
if (has_domain) {
Local<Value> exit_v = domain->Get(env()->exit_string());
if (exit_v->IsFunction()) {
if (exit_v.As<Function>()->Call(domain, 0, nullptr).IsEmpty()) {
FatalError("node::AsyncWrap::MakeCallback",
"domain exit callback threw, please report this");
}
}
}
if (callback_scope.in_makecallback()) {
return ret_v;
}
Environment::TickInfo* tick_info = env()->tick_info();
if (tick_info->length() == 0) {
env()->isolate()->RunMicrotasks();
}
// Make sure the stack unwound properly. If there are nested MakeCallback's
// then it should return early and not reach this code.
CHECK_EQ(env()->current_async_id(), 0);
CHECK_EQ(env()->trigger_id(), 0);
Local<Object> process = env()->process_object();
if (tick_info->length() == 0) {
tick_info->set_index(0);
return ret_v;
}
MaybeLocal<Value> rcheck =
env()->tick_callback_function()->Call(env()->context(),
process,
0,
nullptr);
// Make sure the stack unwound properly.
CHECK_EQ(env()->current_async_id(), 0);
CHECK_EQ(env()->trigger_id(), 0);
return rcheck.IsEmpty() ? Local<Value>() : ret_v;
}
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(async_wrap, node::AsyncWrap::Initialize)