Skip to content
View bl4m's full-sized avatar

Highlights

  • Pro

Block or report bl4m

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please donโ€™t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
bl4m/README.md

Hi, I'm Hardik

I build systems that simulate, reason, and render reality โ€” from physics engines and shaders to AI architectures and low-level tooling.


๐Ÿง  About Me

  • First-year college student at Thapar University, with a strong focus on AI/ML, game-dev and simulations
  • Interested in how things work under the hood, not just using abstractions
  • Prefer building original systems over assembling frameworks
  • Long-term goal: create novel technology, not just ship products

๐Ÿ› ๏ธ Skills

Programming

  • Python โ€“ simulations, AI assistants, backend systems
  • C / C++ (learning & applying) โ€“ performance-critical logic, low-level understanding
  • GDScript / Godot โ€“ physics-based simulations, indie games
  • FastAPI + WebSockets โ€“ real-time backend communication
  • GLSL - visuals for simulations, heart of rendering
  • HTML / CSS - Basic web development

Graphics & Simulation

  • Physics simulations (gravitational, electrostatic, particle systems)
  • Shader programming (field visualization, warping, PBR basics)
  • 3D math, vectors, fields, ray-based techniques
  • Experimental work with non-linear space transforms

AI & Systems

  • Designing AI architectures with:
    • Memory systems
    • Decision nodes
    • Thought / reasoning layers
  • Interest in alignment, reasoning, and internal model structure
  • autonmous

๐ŸŽฏ Current Focus

  • Deepening understanding of physics (classical โ†’ modern)
  • Improving mathematical maturity for simulations and graphics
  • Building original simulation engines, not replicas
  • Developing Advanced AI assistants, passing turing tests

๐Ÿš€ Goals

Short-term

  • Build polished, documented projects and work open source
  • master C/C++ programming
  • Strengthen fundamentals: math, physics, low-level programming

Long-term

  • Work on deep-tech problems
  • Create or contribute to technology that expands human capability

๐ŸŽ“ Education

  • Bachelorโ€™s Degree (Ongoing)
    Field: COE
    Institution: Thapar Institute of Engineering and Technology
    Year: 2029

๐Ÿ“‚ Featured Projects

  • Resu.AI AI resume analyser

  • Particle Force Simulator
    Multi-force system with gravitational and electrostatic interactions + field shaders

  • Experimental AI Architecture
    Modular memory + reasoning + decision system


๐Ÿ“ซ Contact


โ€œI care less about trends and more about first principles.โ€

Popular repositories Loading

  1. Lighting Lighting Public

    basic lighting for ursina (and my editor)

    Python 2

  2. Ursina-Perlin-Terrain Ursina-Perlin-Terrain Public

    this is a function which can create realistic perlin terrain

    Python 1

  3. Lighting-2.0 Lighting-2.0 Public

    a new, better lighting engine for ursina

    Python 1

  4. HACKTOBERFEST_25_Python HACKTOBERFEST_25_Python Public

    Forked from A-K-0/HACKTOBERFEST_25_Python

    ๐ŸŽƒ Hacktoberfest 2025 Python Hub โ€” Web dev (Flask/Django/FastAPI), AI/ML (TensorFlow/PyTorch), Data Science, NLP, Games & more. Beginner-friendly! โญ Please Star to support!

    Python 1

  5. trikhardik trikhardik Public

    Config files for my GitHub profile.

  6. AI.github.io AI.github.io Public

    AI Stuff