WIP: Add list used files command#160
Conversation
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I feel like some combination of "which" and autocomplete somehow already does this. |
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This is not the only interface for opening a pak file, for example there is also FS::PakPath::ReadFile. So it's not exactly correct. |
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To be sure we talk about the same thing: the purpose of this is to only list what's loaded because of it being used, not to list what's available. |
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can we merge this? |
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This only handles stuff from the legacy code paths I think? Daemon/src/common/FileSystem.cpp Line 710 in 3a29a12 |
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I don't know what you are talking about 🤔 |
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note that we can rename the |
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I just renamed from |
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It only counts files that were opened with |
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Ah ok now I understand. |
old commit by @slipher initially wrote for kharnov's purpose, was intensively used to clean-up the game packs from dust for 0.51 release. This is also very convenient to check if a file is loaded as expected, like for troubleshooting #159.
Note that some files are loaded dynamically, so be sure to have spawned any character model / weapon and have walked any possible menu to be sure every used file is listed.
I modified the patch a bit to make it working on the now-extracted engine directory, reverted to lowercase
overrideand did some camelCase, whitespace and blank line bikeshedding.I don't know why this was never merged before, is there any issue with it?