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Releases: GDRETools/gdsdecomp

v2.5.0-beta.1

05 Mar 00:40
4a048ed

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v2.5.0-beta.1 Pre-release
Pre-release

What's Changed

Full Changelog: v2.4.0...v2.5.0-beta.1

v2.4.0

27 Dec 17:17
cf25108

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What's Changed

  • Add option to initialize git repository after recovery
  • Add support for exporting DPITextures
  • Re-enable multi-threaded scene export
  • Fix individual cs script export
  • Fix crash during export of certain ETC2 textures
  • Re-create converted Area3D/NavMesh/Occluder meshes in exported scenes
  • Fix setting scene import parameters

Full Changelog: v2.3.2...v2.4.0

v2.3.2

15 Dec 17:49
8274139

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What's Changed

  • Disable debug GLTF scene copy in production builds

Full Changelog: v2.3.1...v2.3.2

v2.3.1

15 Dec 03:36
ec87c82

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What's Changed

  • Fix crash in scene exporter during converting shader materials

Full Changelog: v2.3.0...v2.3.1

v2.3.0

13 Dec 06:49
d2a0f83

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What's Changed

  • Fix crashing on Linux
  • Fix loading certain 3.x C# games without assembly setting
  • Fix filesystem cache generation
  • Fix crash in translation exporter
  • Script fixes:
    • Fix inaccurate 3.x and 2.x line endings at end of file
    • Fix 2.x script compilation
    • Fix int hex literals being output as negative numbers
  • Fix crashing in scene exporter
    • We have had to temporarily disable multi-threaded scene export until Godot upstream fixes issues causing it to crash; scene export may be slower than normal

Full Changelog: v2.2.0...v2.3.0

v2.2.0

24 Nov 04:11
ab4d8f8

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What's Changed

  • Android release
  • Fix crashes

NOTE:

The android release is experimental and is not optimized for mobile use. It’s best experienced on a tablet or a Chromebook. Please report any issues on the GitHub page.

Full Changelog: v2.1.1...v2.2.0

v2.1.1

19 Nov 19:44
99b7abb

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What's Changed

  • Fix crash during exporting OBJ files
  • Fix crash during exporting Atlas textures
  • Fix writing INF and NAN in scripts
  • Fix issues with Godot 2.x project recovery:
    • Fix loading 2.x encrypted scripts
    • Disable obj export for 2.x projects, not currently loading array meshes properly
    • Fix writing infinity float values in 2.x scripts
    • Fix writing FloatArray types in 2.x scripts
    • Fix loading 2.x config files during resource string loading
    • Fix exporting AtlasTextures that depend on literal images

Full Changelog: v2.1.0...v2.1.1

v2.1.0

07 Nov 17:18
a33dc9d

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What's Changed

  • Use CPU_COUNT - 1 by default for multi-threaded operations
  • Add "Max cores to use" option for multi-threaded operations
  • Fix infinite loop during translation key recovery
  • Skip long operations during translation key recovery by default
  • Add "more thorough key recovery" and "skip key recovery" options for translation export
  • Various Godot 2.x fixes
  • Fix godotsteam downloads

Full Changelog: v2.0.1...v2.1.0

v2.0.1

22 Oct 22:07

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What's changed

  • Fixed issues with loading Godot 3.x C# assemblies

2.0 features:

  • Support for decompiling C# games
  • Translation patching
    • Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
  • Individual scene/resource export
    • Right click on an resource in the Recovery window, select "Extract" or "Export"
    • Allows exporting arbitrary individual scenes as GLB
  • Added support for recovering resource types:
    • Spine atlases
    • Image-based FontFiles
    • Dialogue files
    • BitMaps
  • Support for project.godot ↔ project.binary conversion (thanks @m1zukash1)
  • Scene preview in Recovery window
  • HDR image saving support
  • --list-files command line option to dump the file listing of a PCK to console

NOTE:

This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.

Discord server

We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!

Full Changelog: v2.0.0...v2.0.1

v2.0.0 - Now with C#!

20 Oct 20:46

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NOTE:

This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.

2.0 features:

  • Support for decompiling C# games
  • Translation patching
    • Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
  • Individual scene/resource export
    • Right click on an resource in the Recovery window, select "Extract" or "Export"
    • Allows exporting arbitrary individual scenes as GLB
  • Added support for recovering resource types:
    • Spine atlases
    • Image-based FontFiles
    • Dialogue files
    • BitMaps
  • Support for project.godot ↔ project.binary conversion (thanks @m1zukash1)
  • Scene preview in Recovery window
  • HDR image saving support
  • --list-files command line option to dump the file listing of a PCK to console

Discord server

We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!

New Contributors

Full Changelog: v1.0.0...v2.0.0