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Design Patterns

Design Patterns in C#

flowchart LR
    root((Design Patterns))
    
    creational[๐Ÿ—๏ธ Creational Patterns]
    structural[๐Ÿ”ง Structural Patterns]
    behavioral[๐ŸŽญ Behavioral Patterns]
    
    singleton[๐Ÿ”’ Singleton]
    factory[๐Ÿญ Factory Method]
    builder[๐Ÿงฑ Builder]
    abstract-factory[๐Ÿข Abstract Factory]
    prototype[๐Ÿ‘ Prototype]
    
    decorator[๐ŸŽ Decorator]
    adapter[๐Ÿ”Œ Adapter]
    facade[๐Ÿ›๏ธ Facade]
    proxy[๐Ÿšช Proxy]
    composite[๐ŸŒณ Composite]
    bridge[๐ŸŒ‰ Bridge]
    flyweight[๐Ÿชถ Flyweight]
    
    strategy[๐ŸŽฏ Strategy]
    observer[๐Ÿ‘๏ธ Observer]
    command[๐Ÿ“‹ Command]
    template[๐Ÿ“ Template Method]
    state[๐Ÿ”„ State]
    chain[โ›“๏ธ Chain of Responsibility]
    iterator[๐Ÿ” Iterator]
    mediator[๐Ÿค Mediator]
    visitor[๐Ÿšถ Visitor]
    memento[๐Ÿ’พ Memento]
    interpreter[๐Ÿ“– Interpreter]
    
    root --> creational
    root --> structural
    root --> behavioral
    
    creational --> singleton
    creational --> factory
    creational --> builder
    creational --> abstract-factory
    creational --> prototype
    
    structural --> decorator
    structural --> adapter
    structural --> facade
    structural --> proxy
    structural --> composite
    structural --> bridge
    structural --> flyweight
    
    behavioral --> strategy
    behavioral --> observer
    behavioral --> command
    behavioral --> template
    behavioral --> state
    behavioral --> chain
    behavioral --> iterator
    behavioral --> mediator
    behavioral --> visitor
    behavioral --> memento
    behavioral --> interpreter
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Design Patterns in C#

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