A modular, state-driven Python text adventure set in deep space.
Echoes of Abyssus-9 is a modular text adventure built to demonstrate clean Python architecture and state-driven gameplay. Set aboard a derelict deep-space research station, players explore interconnected rooms, collect progression-critical components, and ultimately confront a rogue AI known as The Marrow.
- Modular codebase designed for extensibility and reuse
- Clean, maintainable Python (PEP 8, type hints, docstrings)
- Clear separation of world, player state, events, and UI concerns
- Explicit state tracking for movement, inventory, progression, and endgame outcomes
- Narrative-focused exploration with defensive, state-based progression logic
- Language: Python 3.8+
- Dependencies: Standard Library only (no external packages)
- Platform: Cross-platform (Windows, macOS, Linux)
- Code style: PEP 8-compliant with type hints and docstrings
Clone the repository and run the game from the project root:
git clone https://github.com/ekdoestech/Echoes-of-Abyssus-9.git
cd Echoes-of-Abyssus-9
python src/game.pyAlternative execution methods:
python .\src\game.py(Windows)python -m src.game(any OS)
No external dependencies, virtual environments, or configuration steps are required.
This project includes minimal, focused tests to validate core game logic.
- Player movement and inventory management
- Explicit progression and endgame outcomes
Tests can be run from the project root with:
pytestCurrent repository layout:
README.md
LICENSE
pyproject.toml
.gitignore
src/
events.py # Narrative events and progression outcomes
game.py # Main loop and command routing (entry point)
items.py # Item placement and item metadata
player.py # Player state, movement, and inventory
utils.py # UI helpers and input normalization
world.py # World layout, room graph, and progression IDs
docs/ # Documentation for project structure and design decisions
architecture.md # Architecture overview and design decisions
gameplay.md # Gameplay mechanics and progression details
tests/
test_player.py
test_events.py
Echoes of Abyssus-9 is a narrative-driven exploration game where progression is governed by explicit player state and inventory requirements. Players must collect key system components to unlock the final encounter and determine the game’s outcome.
For a detailed breakdown of gameplay mechanics and progression rules, see
docs/gameplay.md.
The opening narrative establishes the mission, controls, and stakes aboard Abyssus-9.

Players can request available commands at any time using the help command.

Rooms display descriptions, available exits, and automatically collect progression items.

The final encounter outcome is determined by collected progression items.
- Modular design dividing world, player state, events, and UI into separate modules
- Explicit state management for inventory and progression requirements
- Clear input/output loop with centralized command parsing and routing
- Defensive progression design preventing sequence breaks
- Extensible structure supporting new rooms, puzzles, and event types without changes to the core loop
For a deeper dive into the architecture and design decisions, see
docs/architecture.md.
- Puzzle mechanics tied to room progression
- Save/load support via serialized game state
- Branching narrative choices and multiple endings
- Additional event types and encounters
- Optional ASCII art for key locations and items
These enhancements would evolve the project from a linear adventure into a more flexible interactive fiction engine.
This project was created as a portfolio artifact focused on modular Python programming, state-driven design, and game architecture fundamentals. It serves as a foundation for building more advanced interactive fiction systems while demonstrating clean, maintainable code and thoughtful system design.
Contributions, feedback, and ideas for extending the station’s world or mechanics are welcome.
MIT License — see the LICENSE file for details.
© 2025 ekdoestech
Inspired by classic text adventures, atmospheric sci-fi narratives, and modern interactive fiction engines. Originally developed in part for SNHU coursework, this project was continued as a personal exploration of game architecture and system design.
For questions, feedback, or collaboration:
- GitHub: ekdoestech
- Email: ek.does.tech@gmail.com
- LinkedIn: https://www.linkedin.com/in/erica-kinch

