Yoo, why do you even store other players like that? Why not render the stuff directly? Hmm maybe that's not possible - after all one want to render every1 at the same time..
HOWEVER! On the server - why store everyone? And when sending - why not just send the data that was received to every1 else? Why send the big chunk of all data?
Yoo, why do you even store other players like that? Why not render the stuff directly? Hmm maybe that's not possible - after all one want to render every1 at the same time..
HOWEVER! On the server - why store everyone? And when sending - why not just send the data that was received to every1 else? Why send the big chunk of all data?