Light polish for the animation chapter#270
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chapters/animation/chapter.md
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| When I say continuous function, what I mean is if you pass in smaller changes as input, you get smaller output and if you pass in the same value you get the same result. For example, `sin(1.7)` always returns the same value, and `ofNoise(1.7)` also always returns the same result. Likewise if you call `sin(1.7)` and `sin(1.75)` you get results that are continuous (meaning, you can call `sin(1.71) sin(1.72)... sin(1.74)` to get intermediate results). | ||
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| You can do the same thing with ofNoise -- here, I write a for loop to draw noise as a line. `ofNoise` takes an input, here i/10 and produces an output which is between 0 and 1. [`ofSignedNoise`](http://openframeworks.cc/documentation/math/ofMath.html#!show_ofSignedNoise "ofSignedNoise Documentation Page") is similar but it produces an output between -1 and 1. | ||
| You can do the same thing with ofNoise -- here, I write a for loop to draw noise as a line. `ofNoise` takes an input -- here, i/10 -- and produces an output which is between 0 and 1. [`ofSignedNoise`](http://openframeworks.cc/documentation/math/ofMath.html#!show_ofSignedNoise "ofSignedNoise Documentation Page") is similar but it produces an output between -1 and 1. |
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This reads a little awkwardly to me. What about:
You can do the same thing with ofNoise. Here, I write a for loop to draw noise as a line.
ofNoisetakes an input (i/10 in this case) and produces an output which is between 0 and 1.
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You dashed my em dash dreams, @mikewesthad. But I like that that, too. Just updated and rebased.
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This looks great to me - thanks again @BrianSipple for the edits. There was one edit where I had an additional suggestion. (Pinging the author, @ofZach, to let him know about the PR.) |
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This looks good to me, so I'm going to go ahead and merge it in. @ofZach can reopen/revert if needed. Thanks for the PR. |
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hey sorry but I'd really like to review changes to my chapter |
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@ofZach - no problem, reverted. Sorry! Just trying to make sure we don't accumulate stale issues & PRs when the scope of the changes is small. |
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thanks -- I was traveling and didn't have a chance to look at this... I wouldn't change for loop to for-loop (which seems wrong to me) but besides that it seems ok to me and they are small changes. thanks for giving me a chance to check this out. |
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also, thanks @BrianSipple for fixes! |
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@mikewesthad It looks like reverting the changes doesn't also reopen the PR. I'll open a new one for @ofZach to get some 👀 on (while also addressing the feedback). |
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@BrianSipple - sorry about that! Thanks for opening a new one |
I made a few polishes for the animation chapter as I went through it.
Outside of my editor deleting a few extra spaces in some places, one change is a terminology fix and the other is a punctuation fix.
Cheers!