I have a question regarding Phantasm and when to resist it. Here are the passages, which I think don't interact too well:
Instead, your Influence roll for invoking it is compared with the Resolve defense of each character that would perceive the created effect if it were real.
and
Characters convinced by the phantasm can roll Resist as normal in order to attempt to shake off the bane.
In my opinion, these two sentences are in conflict with each other, provided "Resist as normal" means spending a move action to do so. Why are these two at odds? Because spending a move action means a character is actively trying to resist the bane. But if a character perceives the phantasm as if it was real and convinced by it, how can they be acting actively against it. There are certainly situations where this ruling makes sense (other party members pointing out a character's strange behaviour, something being out of place, etc.), but what if neither of these conditions set in? Don't the subjects never get to roll a resist roll? Wouldn't it better to handle Phantasm's resist rolls similarly to other "mind-affecting" banes like charm, fear, etc?
This problem gets even more enhanced when you factor in Hallucination and Mass Hallucination, as they add the following rules to phantasm:
When you invoke the phantasm bane, you may choose to create a hallucination within a single target's mind instead of an illusion that is perceptible to everyone. You gain complete control over the target's senses (as granted by the power level of your bane)...
So how can a target subject to a Phantasm actively try to resist the bane, if they don't know that they are under the influence of it? @brianfeister @istabosz
I have a question regarding Phantasm and when to resist it. Here are the passages, which I think don't interact too well:
and
In my opinion, these two sentences are in conflict with each other, provided "Resist as normal" means spending a move action to do so. Why are these two at odds? Because spending a move action means a character is actively trying to resist the bane. But if a character perceives the phantasm as if it was real and convinced by it, how can they be acting actively against it. There are certainly situations where this ruling makes sense (other party members pointing out a character's strange behaviour, something being out of place, etc.), but what if neither of these conditions set in? Don't the subjects never get to roll a resist roll? Wouldn't it better to handle Phantasm's resist rolls similarly to other "mind-affecting" banes like charm, fear, etc?
This problem gets even more enhanced when you factor in Hallucination and Mass Hallucination, as they add the following rules to phantasm:
So how can a target subject to a Phantasm actively try to resist the bane, if they don't know that they are under the influence of it? @brianfeister @istabosz